Sunday, September 19, 2010

Final Creative Studies Assignment Part II

As for our CREATIVE MULTIMEDIA ESSAY, I am going to copy and paste it here, as, of course, blogs cannot do pictures of docx files.

"Creative multimedia is about a product of multiple media that is invented with a creative idea. To understand the core meaning of creative multimedia it is important to first break apart the two words, where creativity is the process of introducing or discovering new ideas and concepts for an existing or non-existing product. The concept of creativity includes innovation, invention, novelty, and creativity. For example, the process may involve taking an existing product and redesigning it entirely to improve the following factors such as quality, cost and overall design. It requires the ability to modify the current product into a fresh new creation that the society can accept. Multimedia is about using advanced technology like computer software and its available functions like text, audio, video, animation, interactive features, and still images to portray the content of the information across to the audience. So in essence, by combining the two words together, Creative and Multimedia, it is about providing an innovative idea for a product through the availability of advancing technology to assist and provide a clear channel of communication to a target audience.


Nowadays, many areas surrounding our daily lives are involved with creative multimedia; from educational to the entertainment industry. However, digital arts caught our attention and we would like to further explore the essence of digital arts in creative multimedia.


Photography was one of the very first digital arts. It is a process, activity and art of creating still or moving pictures by recording radiation on a radiation-sensitive medium, such as a photographic film or an electronic sensor. Photography is often used to capture a moment, to present expression from the picture to the viewer. As technology advances, digital photography is now widely used all over the world from commercial to non-commercial use. Some of the famous nature photographers like Frans Lanting and Galen Rowell captures nature events to portray an expression.


Yet, photography was not enough. Photo manipulation was invented, starting from retouching via ink, paint, double-exposure and darkroom manipulation. However as technology runs with photography, it goes the same with photo manipulation technology. This is the application of image editing techniques to photographs in order to create an illusion or deception, in contrast to mere enhancement or correction, through analog or digital means. One of the most popular photo manipulation software is Adobe Photoshop.


Photography is not only still frames, it also includes moving frames. Live-action is one of the moving frames photography. It refers to cinematography that is not produced using animation. However, it includes special effects (SFX) and visual effects (VFX). Special effects are on-set mechanical effects and in-camera optical effects, mostly done on the spot when the film is being shot. Green screens are used in this area of effects. Visual effects are digital post-production. Effects done here are usually those we cannot do physically in reality, for example blowing up a car in the middle of the city. All these effects are done with digital photography and technical skills.


From there, we go on to vector art, a 2-dimensional simplified and stylized image of the original. It is often used in posters, where vector enables it to be able to go through mass production with minimum cost and at the same time visually attractive. And with a little help from typography, the advertising industry began to expand with these digital arts.


After the 2-dimensional era was at its peak, 3-dimensional modeling appeared. Its accuracy in photorealism and flexibility in animation has brought digital art to a higher level. However, 2D still has its stand in the industry, no less than 3D. CAD programs are used to render a 3D model and animations in the form of mesh, whereas 2D in the form of bitmap and vector.


Animation started off with stop-motion. Puppet animation, clay animation, go motion and pixilation were all “cartoons” of those days. You may recognize names like Jan Svankmajer and even Tim Burton! Today, Walt Disney and Pixar Animation Studio, as well as Dreamworks, takes over the industry with 2D and 3D animation with examples of animations such as “Up” and “The Incredibles”. One can see how good the quality of the animations.


From what we can conclude from the studies and research we’ve made on creative multimedia and on digital media, we have come to a conclusion that creative multimedia captures and also re-captures moments and events in life through the invention of new technology. With the technology we currently have, we are able to keep memories by taking photographs, and we have seen how the camera has evolved throughout these years. It’s not only the camera that has advanced, other inventions have moved forward too. Today, we’re also able to make motion movies and the process is not as tedious as it used to be. In other sense, everything has been simplified and made easier for us mankind."


Thank you very much!


Final Creative Studies Assignment

For the final Creative Studies assignment, my classmates and I were put in groups. We were to do a poster or a video to express our theme, and it must be understandable without having to read anything, even if there are texts on the poster. My group consists of Charmaine Lau, who is the group leader, Galen Lau, Lai Yee, Erika Chong, and me! On the topic of Creative Multimedia for the project, we kept on brain-storming using the methods we learned and made mindmaps. From Random Words to Juxtaposition, we finally chose the theme 'Capturing Precious Moments'. Shown here are our progresses, from just rough sketches to the essay, mind-maps, and finally the finished poster. We hope it will be able to help spread our message to the masses!

This is the final product




Mind Maps


Sketches